Editing
Viellar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Social Roles == Elder<br> There are fourteen viellar tribes on Siulia and each one elects a representative to send to sit on the council. It's a position that lasts for a term of five years with the possibility of being re-elected. Chief/Chieftess<br> This is typically a hereditary position, passed from parent to child. It's often the eldest child, but not always. In the event that there is no direct heir available, a close relative may be selected instead. Advisor<br> Every Chief/Chieftess needs an advisor, and they can choose almost anyone they like from the tribe. Typically, they choose a magi, priest/priestess, or a spell crafter. Divine<br> Each tribe has a Divine, who is the head priest/priestess. They act as the head of the order and interpret the will of the Twins. They are not eligible to be an advisor to the Chief/Chieftess. Shaman<br> The shaman is separate from the magi and spell crafters, though their clothing is fairly similar. They work in tandem with the Divine and are the keepers of ritual and traditions. They are not eligible to be an advisor to the Chief/Chieftess. Priests/priestesses<br> They see to the spiritual needs of their tribe. Magi<br> They're very reclusive, keeping apart from the rest of the tribe unless they're needed. These are the members of the tribe who are capable of using magic. Technologists<br> They keep an eye on the tech used by their tribe. They work closely with the equashil to develop tech that can be used by the viellar and adapt existing equashil tech for their use. It's not often that they're called on to act as advisors. Protectors (guards, soldiers, scouts)<br> The military arm of the viellar. Also rarely used as advisors. Hunters<br> Viellars are primarily carnivorous, so they have designated tribal members who hunt for the entire community. All viellar are capable of doing so, but with the progression of their species and the subsequent diversification of skills, it became necessary to set aside a group of tribesfolk specifically for hunting. Builders<br> Viellar housing and furniture are vastly different from those used by the equashil, and so they need their own architects and builders. Spell crafters<br> They have magic, but not enough for practical purposes. Their function is to research new ways to use and apply magic. Artisans (artists, weavers, clothing makers, carpenters, jewelers, etc)<br> Despite having hooves instead of hands, viellar are still skilled artists. The addition of technology has made it easier for them to ply their craft and has widened the variety of things they can make. There is a split among the artisans with some preferring traditional crafting methods over those aided by tech. Workers (farmers, forge workers, bakers, brick makers, stone workers, gatherers, etc)<br> These comprise the bulk of viellar society. [[Category:Stars of Destiny]][[Category:species]]
Summary:
Please note that all contributions to Stars of Destiny may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Stars of Destiny:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information